What if addictive app design could help solve the problem it caused?
Never again wonder "when did I last shower?". A simple shower tracking app designed for maintaining self-care routines.
Two weeks. One partner. Real progress. The creative accountability app that helps you during tough times.
Apps designed to be as engaging as social media,
instead of stealing your attention.
I've maintained streaks in health apps for months. The same psychological tricks that make social media addictive can actually work for good.
The difference is intent: are you designing to extract value from users, or to give them something valuable in return?
Have problems with one of the apps?
Want to discuss design or behavioral psychology?